/var/www/htdocs/pustaka-digital/lib/SearchEngine/SearchBiblioEngine.php:688 "Search Engine Debug 🔎 🪲"
Engine Type ⚙️: "SLiMS\SearchEngine\SearchBiblioEngine"
SQL ⚙️: array:2 [ "count" => "select count(sb.biblio_id) from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode)))" "query" => "select sb.biblio_id, sb.title, sb.author, sb.topic, sb.image, sb.isbn_issn, sb.publisher, sb.publish_place, sb.publish_year, sb.labels, sb.input_date, sb.edition, sb.collation, sb.series_title, sb.call_number from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode))) order by sb.last_update desc limit 10 offset 10" ]
Bind Value ⚒️: array:1 [ ":author" => "'+Astuti, Santi Indra'" ]
Music and sound shape the emotional content of audio-visual media and carry different meanings. This volume considers audio-visual material as a primary source for historiography. By analyzing how the same sounds are used in different media contexts at different times, the contributors intend to challenge the linear perspective of (music) history based on canonic authority. The book discusses A…
Past research has comprehensively assessed the capabilities of satellite sensors operating at microwave frequencies, both active (SAR, scatterometers) and passive (radiometers), for the remote sensing of Earth’s surface. Besides brightness temperature and backscattering coefficient, microwave indices, defined as a combination of data collected at different frequencies and polarizations, revea…
Sebelum terjun ke bisnis online, pelaku bisnis sebaiknya mengenali dan memetakan ranah bisnis yang makin ramai ini. Selain strategi memilih model bisnis, trik marketing, dan memilih platform yang tepat, masih ada isu ancaman keamanan siber yang penting diwaspadai, baik oleh pelapak maupun pembeli. Tidak kalah penting, pelaku e-commerce perlu memahami payung hukum terkait transaksi elektronik (U…
Kini dunia nyata dan dunia maya nyaris tak ada bedanya lagi. Bagaimana tidak, semua yang dilakukan di dunia nyata dapat dilakukan di dunia maya. Belajar, bermain, berbisnis, bekerja, bersosialisasi, bahkan berekreasi dapat kita lakukan di dunia maya. Jumlah pengguna internet di seantero dunia sudah mencapai 3,8 miliar atau 51 persen dari total populasi dunia, demikian menurut WeAreSocial.Com h…