/var/www/htdocs/pustaka-digital/lib/SearchEngine/SearchBiblioEngine.php:688 "Search Engine Debug 🔎 🪲"
Engine Type ⚙️: "SLiMS\SearchEngine\SearchBiblioEngine"
SQL ⚙️: array:2 [ "count" => "select count(sb.biblio_id) from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode)))" "query" => "select sb.biblio_id, sb.title, sb.author, sb.topic, sb.image, sb.isbn_issn, sb.publisher, sb.publish_place, sb.publish_year, sb.labels, sb.input_date, sb.edition, sb.collation, sb.series_title, sb.call_number from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode))) order by sb.last_update desc limit 10 offset 50" ]
Bind Value ⚒️: array:1 [ ":author" => "'+Mark Dean'" ]
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student …