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This open access book explores how educational researchers working at the edges of innovations in languages and literacies, leadership, assessment, social and cultural transformation, and pedagogies rethink the educational turn in new sites. It engages with the Scholarship of Teaching and Learning (SoTL) for educational researchers to redefine ways of knowing about learning post-COVID and deepe…
This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-tech…
Based on extensive archival research, this open access book examines the poetics and politics of the Dublin Gate Theatre (est. 1928) over the first three decades of its existence, discussing some of its remarkable productions in the comparative contexts of avant-garde theatre, Hollywood cinema, popular culture, and the development of Irish-language theatre, respectively. The overarching objecti…
This book examines the phenomenon of athlete activism across all levels of sport, from elite and international sport, to collegiate and semi-pro, and asks what this tells us about the relationship between sport and wider society.With contributions from scholars around the world, the book presents a series of fascinating case studies, including the activism of world-famous athletes such as Sere…
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised profe…
The Enlightenment remains widely associated with the rise of scientific progress and the loss of religious faith, a dual tendency that is thought to have contributed to the disenchantment of the world. In her wide-ranging and richly illustrated book, Tili Boon Cuillé questions the accuracy of this narrative by investigating the fate of the marvelous in the age of reason. Exploring the affiniti…
This comprehensive work presents a thorough exploration of celebrity “bromances,” interrogating how bromances are portrayed in media and consumed by audiences to examine themes of celebrity persona, performativity and authenticity. The authors examine how the performance of intimate male friendships functions within broadly “Western” celebrity culture from thr…
Sistem inovasi merupakan jembatan antara penyedia teknologi dan pengguna teknologi agar teknologi yang dihasilkan dapat dimanfaatkan oleh masyarakat. Sistem inovasi di daerah cukup penting untuk dikembangkan karena bukan saja menyangkut kemajuan inovasi (iptek) di daerah, melainkan juga menyangkut pendayagunaannya untuk kepentingan pembangunan ekonomi, sosial, dan budaya daerah. Berbagai upaya …
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How …
Komik adalah suatu bentuk karya seni yang menekankan kepada kesinambungan gambar dan tulisan dalam mengemukakan ide atau gagasan. Pengalaman artistik komikus ketika mencipta komik tidak hanya mendudukkan komik dalam bingkai seni rupa, namun lebih luas sebagai artefak kebudayaan. Buku Menimbang Sandhora: Telaah Komik Teguh Santosa menyajikan secara metodik sebuah kajian sosio-historis dengan pen…