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Developing graphics frameworks with python and openGL

Stemkoski, Lee - Personal Name; Pascale, Michael - Personal Name;

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.


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Detail Information
Series Title
-
Call Number
006.6 LEE d
Publisher
Oxon, Oxford : CRC Press., 2021
Collation
IX, 334 p.
Language
English
ISBN/ISSN
9781003181378
Classification
006.6
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Python (Computer program language)
OpenGL
Computer graphics--Computer programs
Computer graphics--Mathematics
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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  • 9781003181378
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