/var/www/htdocs/pustaka-digital/lib/SearchEngine/SearchBiblioEngine.php:688 "Search Engine Debug 🔎 🪲"
Engine Type ⚙️: "SLiMS\SearchEngine\SearchBiblioEngine"
SQL ⚙️: array:2 [ "count" => "select count(sb.biblio_id) from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode)))" "query" => "select sb.biblio_id, sb.title, sb.author, sb.topic, sb.image, sb.isbn_issn, sb.publisher, sb.publish_place, sb.publish_year, sb.labels, sb.input_date, sb.edition, sb.collation, sb.series_title, sb.call_number from search_biblio as sb where sb.opac_hide=0 and ((match (sb.author) against (:author in boolean mode))) order by sb.last_update desc limit 10 offset 0" ]
Bind Value ⚒️: array:1 [ ":author" => "'+Mcallister, Ken S.'" ]
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all…