Kementerian Pendidikan Dasar dan Menengah

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
    To
  • Availability
  • Attachment
  • Collection Type
  • General Material Designation
    See More
  • Location
  • Language
Found 6 from your keywords: subject="Computer games"
cover
Cultures of computer game concerns : the child across families, law, science …
Sørensen, Estrid, 1967-

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated …

Edition
-
ISBN/ISSN
9783839439340
Collation
III, 355 p.
Series Title
VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung, 23
Call Number
794.8 CUL c
Availability0
Items not available
MARC DownloadCite
cover
Game production studies
Sotamaa, OlliSvelch, Jan

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…

Edition
-
ISBN/ISSN
9789048551736
Collation
355 GAM g
Series Title
Games and Play
Call Number
371.36 GAM g
Availability0
Items not available
MARC DownloadCite
cover
Players unleashed! : modding the sims and the culture of gaming
Sihvonen, Tanja

The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
Sihvonen examines the technical and material specificities of The Sims mods, as well as their cultural context. Viewed a…

Edition
-
ISBN/ISSN
9789089642011
Collation
221 p.
Series Title
MediaMatters, 5
Call Number
070.4 SIH p
Availability0
Items not available
MARC DownloadCite
cover
Digital gaming and the advertising landscape
Hera, Teresa de la

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explo…

Edition
-
ISBN/ISSN
9789048538676
Collation
205p. : ill.
Series Title
-
Call Number
794.8 HER d
Availability0
Items not available
MARC DownloadCite
cover
Ray tracing gems : high-quality and real-time rendering with DXR and other APIs
Haines, EricAkenine-Möller, Tomas

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for develope…

Edition
-
ISBN/ISSN
9781484244272
Collation
xliv, 607p. : ill.
Series Title
-
Call Number
006.6 RAY r
Availability0
Items not available
MARC DownloadCite
cover
The place of play : toys and digital cultures
Lauwaert, Maaike

Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory c…

Edition
-
ISBN/ISSN
9789089640802
Collation
159 p.
Series Title
MediaMatters
Call Number
794.8 LAU p
Availability0
Items not available
MARC DownloadCite
Kementerian Pendidikan Dasar dan Menengah
  • Information
  • Services
  • Librarian
  • Member Area

About Us

Pengelolaan Perpustakaan Kemendikbud dilaksanakan sesuai dengan Standar Nasional Perpustakaan (SNP) Khusus, dimana pada tahun 2017 Perpustakaan Kemendikbud telah mendapatkan Akreditasi A oleh Perpustakaan Nasional RI. Perpustakaan Kemendikbud dikelola secara profesional dengan memanfaatkan teknologi informasi dan komunikasi dalam menunjang pelayanan kepada pemustaka.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2025 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search