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Found 3 from your keywords: subject="Video games"
cover
Comics and videogames : from hybrid medialities to transmedia expansions
Stein, DanielRauscher, AndreasThon, Jan-Noël

"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to expl…

Edition
-
ISBN/ISSN
9781003035466
Collation
XIII, 263 p.
Series Title
Routledge Advances in Game Studies
Call Number
794.8 COM c
Availability0
Items not available
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cover
Digital gaming and the advertising landscape
Hera, Teresa de la

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explo…

Edition
-
ISBN/ISSN
9789048538676
Collation
205p. : ill.
Series Title
-
Call Number
794.8 HER d
Availability0
Items not available
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cover
Tempest : geometries of play
Ruggill, Judd EthanMcallister, Ken S.

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all…

Edition
-
ISBN/ISSN
9780472072699
Collation
xi, 154p. " ill.
Series Title
-
Call Number
794.8 RUG t
Availability0
Items not available
MARC DownloadCite
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